Class ZlibStream
Represents a Zlib stream for compression or decompression.
Inheritance
Implements
Inherited Members
Namespace: OfficeOpenXml.Packaging.Ionic.Zlib
Assembly: EPPlus.dll
Syntax
public class ZlibStream : Stream, IAsyncDisposable, IDisposable
Remarks
The ZlibStream is a Decorator on a System.IO.Stream. It adds ZLIB compression or decompression to any stream.
Using this stream, applications can compress or decompress data via
stream Read()
and Write()
operations. Either compresssion or
decompression can occur through either reading or writing. The compression
format used is ZLIB, which is documented in IETF RFC 1950, "ZLIB Compressed
Data Format Specification version 3.3". This implementation of ZLIB always uses
DEFLATE as the compression method. (see IETF RFC 1951, "DEFLATE
Compressed Data Format Specification version 1.3.")
The ZLIB format allows for varying compression methods, window sizes, and dictionaries. This implementation always uses the DEFLATE compression method, a preset dictionary, and 15 window bits by default.
This class is similar to DeflateStream, except that it adds the RFC1950 header and trailer bytes to a compressed stream when compressing, or expects the RFC1950 header and trailer bytes when decompressing. It is also similar to the GZipStream.
Constructors
ZlibStream(Stream, CompressionMode)
Create a ZlibStream
using the specified CompressionMode
.
Declaration
public ZlibStream(Stream stream, CompressionMode mode)
Parameters
Type | Name | Description |
---|---|---|
System.IO.Stream | stream | The stream which will be read or written. |
CompressionMode | mode | Indicates whether the ZlibStream will compress or decompress. |
Remarks
When mode is CompressionMode.Compress
, the ZlibStream
will use the default compression level. The "captive" stream will be
closed when the ZlibStream
is closed.
Examples
This example uses a ZlibStream
to compress a file, and writes the
compressed data to another file.
using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
{
using (var raw = System.IO.File.Create(fileToCompress + ".zlib"))
{
using (Stream compressor = new ZlibStream(raw, CompressionMode.Compress))
{
byte[] buffer = new byte[WORKING_BUFFER_SIZE];
int n;
while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
{
compressor.Write(buffer, 0, n);
}
}
}
}
Using input As Stream = File.OpenRead(fileToCompress)
Using raw As FileStream = File.Create(fileToCompress & ".zlib")
Using compressor As Stream = New ZlibStream(raw, CompressionMode.Compress)
Dim buffer As Byte() = New Byte(4096) {}
Dim n As Integer = -1
Do While (n <> 0)
If (n > 0) Then
compressor.Write(buffer, 0, n)
End If
n = input.Read(buffer, 0, buffer.Length)
Loop
End Using
End Using
End Using
ZlibStream(Stream, CompressionMode, CompressionLevel)
Create a ZlibStream
using the specified CompressionMode
and
the specified CompressionLevel
.
Declaration
public ZlibStream(Stream stream, CompressionMode mode, CompressionLevel level)
Parameters
Type | Name | Description |
---|---|---|
System.IO.Stream | stream | The stream to be read or written while deflating or inflating. |
CompressionMode | mode | Indicates whether the ZlibStream will compress or decompress. |
CompressionLevel | level | A tuning knob to trade speed for effectiveness. |
Remarks
When mode is CompressionMode.Decompress
, the level parameter is ignored.
The "captive" stream will be closed when the ZlibStream
is closed.
Examples
This example uses a ZlibStream
to compress data from a file, and writes the
compressed data to another file.
using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
{
using (var raw = System.IO.File.Create(fileToCompress + ".zlib"))
{
using (Stream compressor = new ZlibStream(raw,
CompressionMode.Compress,
CompressionLevel.BestCompression))
{
byte[] buffer = new byte[WORKING_BUFFER_SIZE];
int n;
while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
{
compressor.Write(buffer, 0, n);
}
}
}
}
Using input As Stream = File.OpenRead(fileToCompress)
Using raw As FileStream = File.Create(fileToCompress & ".zlib")
Using compressor As Stream = New ZlibStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression)
Dim buffer As Byte() = New Byte(4096) {}
Dim n As Integer = -1
Do While (n <> 0)
If (n > 0) Then
compressor.Write(buffer, 0, n)
End If
n = input.Read(buffer, 0, buffer.Length)
Loop
End Using
End Using
End Using
ZlibStream(Stream, CompressionMode, CompressionLevel, Boolean)
Create a ZlibStream
using the specified CompressionMode
and the specified CompressionLevel
, and explicitly specify
whether the stream should be left open after Deflation or Inflation.
Declaration
public ZlibStream(Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)
Parameters
Type | Name | Description |
---|---|---|
System.IO.Stream | stream | The stream which will be read or written. |
CompressionMode | mode | Indicates whether the ZlibStream will compress or decompress. |
CompressionLevel | level | A tuning knob to trade speed for effectiveness. This parameter is
effective only when mode is |
System.Boolean | leaveOpen | true if the application would like the stream to remain open after inflation/deflation. |
Remarks
This constructor allows the application to request that the captive
stream remain open after the deflation or inflation occurs. By
default, after Close()
is called on the stream, the captive
stream is also closed. In some cases this is not desired, for example
if the stream is a System.IO.MemoryStream that will be
re-read after compression. Specify true for the leaveOpen
parameter to leave the stream open.
When mode is CompressionMode.Decompress
, the level parameter is
ignored.
Examples
This example shows how to use a ZlibStream to compress the data from a file, and store the result into another file. The filestream remains open to allow additional data to be written to it.
using (var output = System.IO.File.Create(fileToCompress + ".zlib"))
{
using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
{
using (Stream compressor = new ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true))
{
byte[] buffer = new byte[WORKING_BUFFER_SIZE];
int n;
while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
{
compressor.Write(buffer, 0, n);
}
}
}
// can write additional data to the output stream here
}
Using output As FileStream = File.Create(fileToCompress & ".zlib")
Using input As Stream = File.OpenRead(fileToCompress)
Using compressor As Stream = New ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True)
Dim buffer As Byte() = New Byte(4096) {}
Dim n As Integer = -1
Do While (n <> 0)
If (n > 0) Then
compressor.Write(buffer, 0, n)
End If
n = input.Read(buffer, 0, buffer.Length)
Loop
End Using
End Using
' can write additional data to the output stream here.
End Using
ZlibStream(Stream, CompressionMode, Boolean)
Create a ZlibStream
using the specified CompressionMode
, and
explicitly specify whether the captive stream should be left open after
Deflation or Inflation.
Declaration
public ZlibStream(Stream stream, CompressionMode mode, bool leaveOpen)
Parameters
Type | Name | Description |
---|---|---|
System.IO.Stream | stream | The stream which will be read or written. This is called the "captive" stream in other places in this documentation. |
CompressionMode | mode | Indicates whether the ZlibStream will compress or decompress. |
System.Boolean | leaveOpen | true if the application would like the stream to remain open after inflation/deflation. |
Remarks
When mode is CompressionMode.Compress
, the ZlibStream
will use
the default compression level.
This constructor allows the application to request that the captive stream
remain open after the deflation or inflation occurs. By default, after
Close()
is called on the stream, the captive stream is also
closed. In some cases this is not desired, for example if the stream is a
System.IO.MemoryStream that will be re-read after
compression. Specify true for the leaveOpen
parameter to leave the stream
open.
See the other overloads of this constructor for example code.
Properties
BufferSize
The size of the working buffer for the compression codec.
Declaration
public int BufferSize { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Remarks
The working buffer is used for all stream operations. The default size is 1024 bytes. The minimum size is 128 bytes. You may get better performance with a larger buffer. Then again, you might not. You would have to test it.
Set this before the first call to Read()
or Write()
on the
stream. If you try to set it afterwards, it will throw.
CanRead
Indicates whether the stream can be read.
Declaration
public override bool CanRead { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Overrides
Remarks
The return value depends on whether the captive stream supports reading.
CanSeek
Indicates whether the stream supports Seek operations.
Declaration
public override bool CanSeek { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Overrides
Remarks
Always returns false.
CanWrite
Indicates whether the stream can be written.
Declaration
public override bool CanWrite { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Overrides
Remarks
The return value depends on whether the captive stream supports writing.
FlushMode
This property sets the flush behavior on the stream. Sorry, though, not sure exactly how to describe all the various settings.
Declaration
public virtual FlushType FlushMode { get; set; }
Property Value
Type | Description |
---|---|
FlushType |
Length
Reading this property always throws a System.NotSupportedException.
Declaration
public override long Length { get; }
Property Value
Type | Description |
---|---|
System.Int64 |
Overrides
Position
The position of the stream pointer.
Declaration
public override long Position { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Overrides
Remarks
Setting this property always throws a System.NotSupportedException. Reading will return the total bytes written out, if used in writing, or the total bytes read in, if used in reading. The count may refer to compressed bytes or uncompressed bytes, depending on how you've used the stream.
TotalIn
Returns the total number of bytes input so far.
Declaration
public virtual long TotalIn { get; }
Property Value
Type | Description |
---|---|
System.Int64 |
TotalOut
Returns the total number of bytes output so far.
Declaration
public virtual long TotalOut { get; }
Property Value
Type | Description |
---|---|
System.Int64 |
Methods
CompressBuffer(Byte[])
Compress a byte array into a new byte array using ZLIB.
Declaration
public static byte[] CompressBuffer(byte[] b)
Parameters
Type | Name | Description |
---|---|---|
System.Byte[] | b | A buffer to compress. |
Returns
Type | Description |
---|---|
System.Byte[] | The data in compressed form |
Remarks
Uncompress it with UncompressBuffer(Byte[]).
See Also
CompressString(String)
Compress a string into a byte array using ZLIB.
Declaration
public static byte[] CompressString(string s)
Parameters
Type | Name | Description |
---|---|---|
System.String | s | A string to compress. The string will first be encoded using UTF8, then compressed. |
Returns
Type | Description |
---|---|
System.Byte[] | The string in compressed form |
Remarks
Uncompress it with UncompressString(Byte[]).
See Also
Dispose(Boolean)
Dispose the stream.
Declaration
protected override void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | disposing | indicates whether the Dispose method was invoked by user code. |
Overrides
Remarks
This may or may not result in a Close()
call on the captive
stream. See the constructors that have a leaveOpen
parameter
for more information.
This method may be invoked in two distinct scenarios. If disposing == true, the method has been called directly or indirectly by a user's code, for example via the public Dispose() method. In this case, both managed and unmanaged resources can be referenced and disposed. If disposing == false, the method has been called by the runtime from inside the object finalizer and this method should not reference other objects; in that case only unmanaged resources must be referenced or disposed.
Flush()
Flush the stream.
Declaration
public override void Flush()
Overrides
Read(Byte[], Int32, Int32)
Read data from the stream.
Declaration
public override int Read(byte[] buffer, int offset, int count)
Parameters
Type | Name | Description |
---|---|---|
System.Byte[] | buffer | The buffer into which the read data should be placed. |
System.Int32 | offset | the offset within that data array to put the first byte read. |
System.Int32 | count | the number of bytes to read. |
Returns
Type | Description |
---|---|
System.Int32 | the number of bytes read |
Overrides
Remarks
If you wish to use the ZlibStream
to compress data while reading,
you can create a ZlibStream
with CompressionMode.Compress
,
providing an uncompressed data stream. Then call Read()
on that
ZlibStream
, and the data read will be compressed. If you wish to
use the ZlibStream
to decompress data while reading, you can create
a ZlibStream
with CompressionMode.Decompress
, providing a
readable compressed data stream. Then call Read()
on that
ZlibStream
, and the data will be decompressed as it is read.
A ZlibStream
can be used for Read()
or Write()
, but
not both.
Seek(Int64, SeekOrigin)
Calling this method always throws a System.NotSupportedException.
Declaration
public override long Seek(long offset, SeekOrigin origin)
Parameters
Type | Name | Description |
---|---|---|
System.Int64 | offset | The offset to seek to.... IF THIS METHOD ACTUALLY DID ANYTHING. |
System.IO.SeekOrigin | origin | The reference specifying how to apply the offset.... IF THIS METHOD ACTUALLY DID ANYTHING. |
Returns
Type | Description |
---|---|
System.Int64 | nothing. This method always throws. |
Overrides
SetLength(Int64)
Calling this method always throws a System.NotSupportedException.
Declaration
public override void SetLength(long value)
Parameters
Type | Name | Description |
---|---|---|
System.Int64 | value | The new value for the stream length.... IF THIS METHOD ACTUALLY DID ANYTHING. |
Overrides
UncompressBuffer(Byte[])
Uncompress a ZLIB-compressed byte array into a byte array.
Declaration
public static byte[] UncompressBuffer(byte[] compressed)
Parameters
Type | Name | Description |
---|---|---|
System.Byte[] | compressed | A buffer containing ZLIB-compressed data. |
Returns
Type | Description |
---|---|
System.Byte[] | The data in uncompressed form |
See Also
UncompressString(Byte[])
Uncompress a ZLIB-compressed byte array into a single string.
Declaration
public static string UncompressString(byte[] compressed)
Parameters
Type | Name | Description |
---|---|---|
System.Byte[] | compressed | A buffer containing ZLIB-compressed data. |
Returns
Type | Description |
---|---|
System.String | The uncompressed string |
See Also
Write(Byte[], Int32, Int32)
Write data to the stream.
Declaration
public override void Write(byte[] buffer, int offset, int count)
Parameters
Type | Name | Description |
---|---|---|
System.Byte[] | buffer | The buffer holding data to write to the stream. |
System.Int32 | offset | the offset within that data array to find the first byte to write. |
System.Int32 | count | the number of bytes to write. |
Overrides
Remarks
If you wish to use the ZlibStream
to compress data while writing,
you can create a ZlibStream
with CompressionMode.Compress
,
and a writable output stream. Then call Write()
on that
ZlibStream
, providing uncompressed data as input. The data sent to
the output stream will be the compressed form of the data written. If you
wish to use the ZlibStream
to decompress data while writing, you
can create a ZlibStream
with CompressionMode.Decompress
, and a
writable output stream. Then call Write()
on that stream,
providing previously compressed data. The data sent to the output stream
will be the decompressed form of the data written.
A ZlibStream
can be used for Read()
or Write()
, but not both.