Class GZipStream
A class for compressing and decompressing GZIP streams.
Inheritance
Implements
Inherited Members
Namespace: OfficeOpenXml.Packaging.Ionic.Zlib
Assembly: EPPlus.dll
Syntax
public class GZipStream : Stream, IAsyncDisposable, IDisposable
Remarks
The GZipStream
is a Decorator on a
System.IO.Stream. It adds GZIP compression or decompression to any
stream.
Like the System.IO.Compression.GZipStream
in the .NET Base Class Library, the
Ionic.Zlib.GZipStream
can compress while writing, or decompress while
reading, but not vice versa. The compression method used is GZIP, which is
documented in IETF RFC
1952, "GZIP file format specification version 4.3".
A GZipStream
can be used to decompress data (through Read()
) or
to compress data (through Write()
), but not both.
If you wish to use the GZipStream
to compress data, you must wrap it
around a write-able stream. As you call Write()
on the GZipStream
, the
data will be compressed into the GZIP format. If you want to decompress data,
you must wrap the GZipStream
around a readable stream that contains an
IETF RFC 1952-compliant stream. The data will be decompressed as you call
Read()
on the GZipStream
.
Though the GZIP format allows data from multiple files to be concatenated together, this stream handles only a single segment of GZIP format, typically representing a single file.
This class is similar to ZlibStream and DeflateStream.
ZlibStream
handles RFC1950-compliant streams. DeflateStream
handles RFC1951-compliant streams. This class handles RFC1952-compliant streams.
Constructors
GZipStream(Stream, CompressionMode)
Create a GZipStream
using the specified CompressionMode
.
Declaration
public GZipStream(Stream stream, CompressionMode mode)
Parameters
Type | Name | Description |
---|---|---|
System.IO.Stream | stream | The stream which will be read or written. |
CompressionMode | mode | Indicates whether the GZipStream will compress or decompress. |
Remarks
When mode is CompressionMode.Compress
, the GZipStream
will use the
default compression level.
As noted in the class documentation, the CompressionMode
(Compress
or Decompress) also establishes the "direction" of the stream. A
GZipStream
with CompressionMode.Compress
works only through
Write()
. A GZipStream
with
CompressionMode.Decompress
works only through Read()
.
Examples
This example shows how to use a GZipStream to compress data.
using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
{
using (var raw = System.IO.File.Create(outputFile))
{
using (Stream compressor = new GZipStream(raw, CompressionMode.Compress))
{
byte[] buffer = new byte[WORKING_BUFFER_SIZE];
int n;
while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
{
compressor.Write(buffer, 0, n);
}
}
}
}
Dim outputFile As String = (fileToCompress & ".compressed")
Using input As Stream = File.OpenRead(fileToCompress)
Using raw As FileStream = File.Create(outputFile)
Using compressor As Stream = New GZipStream(raw, CompressionMode.Compress)
Dim buffer As Byte() = New Byte(4096) {}
Dim n As Integer = -1
Do While (n <> 0)
If (n > 0) Then
compressor.Write(buffer, 0, n)
End If
n = input.Read(buffer, 0, buffer.Length)
Loop
End Using
End Using
End Using
This example shows how to use a GZipStream to uncompress a file.
private void GunZipFile(string filename)
{
if (!filename.EndsWith(".gz))
throw new ArgumentException("filename");
var DecompressedFile = filename.Substring(0,filename.Length-3);
byte[] working = new byte[WORKING_BUFFER_SIZE];
int n= 1;
using (System.IO.Stream input = System.IO.File.OpenRead(filename))
{
using (Stream decompressor= new Ionic.Zlib.GZipStream(input, CompressionMode.Decompress, true))
{
using (var output = System.IO.File.Create(DecompressedFile))
{
while (n !=0)
{
n= decompressor.Read(working, 0, working.Length);
if (n > 0)
{
output.Write(working, 0, n);
}
}
}
}
}
}
Private Sub GunZipFile(ByVal filename as String)
If Not (filename.EndsWith(".gz)) Then
Throw New ArgumentException("filename")
End If
Dim DecompressedFile as String = filename.Substring(0,filename.Length-3)
Dim working(WORKING_BUFFER_SIZE) as Byte
Dim n As Integer = 1
Using input As Stream = File.OpenRead(filename)
Using decompressor As Stream = new Ionic.Zlib.GZipStream(input, CompressionMode.Decompress, True)
Using output As Stream = File.Create(UncompressedFile)
Do
n= decompressor.Read(working, 0, working.Length)
If n > 0 Then
output.Write(working, 0, n)
End IF
Loop While (n > 0)
End Using
End Using
End Using
End Sub
GZipStream(Stream, CompressionMode, CompressionLevel)
Create a GZipStream
using the specified CompressionMode
and
the specified CompressionLevel
.
Declaration
public GZipStream(Stream stream, CompressionMode mode, CompressionLevel level)
Parameters
Type | Name | Description |
---|---|---|
System.IO.Stream | stream | The stream to be read or written while deflating or inflating. |
CompressionMode | mode | Indicates whether the |
CompressionLevel | level | A tuning knob to trade speed for effectiveness. |
Remarks
The CompressionMode
(Compress or Decompress) also establishes the
"direction" of the stream. A GZipStream
with
CompressionMode.Compress
works only through Write()
. A
GZipStream
with CompressionMode.Decompress
works only
through Read()
.
Examples
This example shows how to use a GZipStream
to compress a file into a .gz file.
using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
{
using (var raw = System.IO.File.Create(fileToCompress + ".gz"))
{
using (Stream compressor = new GZipStream(raw,
CompressionMode.Compress,
CompressionLevel.BestCompression))
{
byte[] buffer = new byte[WORKING_BUFFER_SIZE];
int n;
while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
{
compressor.Write(buffer, 0, n);
}
}
}
}
Using input As Stream = File.OpenRead(fileToCompress)
Using raw As FileStream = File.Create(fileToCompress & ".gz")
Using compressor As Stream = New GZipStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression)
Dim buffer As Byte() = New Byte(4096) {}
Dim n As Integer = -1
Do While (n <> 0)
If (n > 0) Then
compressor.Write(buffer, 0, n)
End If
n = input.Read(buffer, 0, buffer.Length)
Loop
End Using
End Using
End Using
GZipStream(Stream, CompressionMode, CompressionLevel, Boolean)
Create a GZipStream
using the specified CompressionMode
and the
specified CompressionLevel
, and explicitly specify whether the
stream should be left open after Deflation or Inflation.
Declaration
public GZipStream(Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)
Parameters
Type | Name | Description |
---|---|---|
System.IO.Stream | stream | The stream which will be read or written. |
CompressionMode | mode | Indicates whether the GZipStream will compress or decompress. |
CompressionLevel | level | A tuning knob to trade speed for effectiveness. |
System.Boolean | leaveOpen | true if the application would like the stream to remain open after inflation/deflation. |
Remarks
This constructor allows the application to request that the captive stream
remain open after the deflation or inflation occurs. By default, after
Close()
is called on the stream, the captive stream is also
closed. In some cases this is not desired, for example if the stream is a
memory stream that will be re-read after compressed data has been written
to it. Specify true for the leaveOpen
parameter to
leave the stream open.
As noted in the class documentation, the CompressionMode
(Compress
or Decompress) also establishes the "direction" of the stream. A
GZipStream
with CompressionMode.Compress
works only through
Write()
. A GZipStream
with CompressionMode.Decompress
works only
through Read()
.
Examples
This example shows how to use a GZipStream
to compress data.
using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
{
using (var raw = System.IO.File.Create(outputFile))
{
using (Stream compressor = new GZipStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression, true))
{
byte[] buffer = new byte[WORKING_BUFFER_SIZE];
int n;
while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
{
compressor.Write(buffer, 0, n);
}
}
}
}
Dim outputFile As String = (fileToCompress & ".compressed")
Using input As Stream = File.OpenRead(fileToCompress)
Using raw As FileStream = File.Create(outputFile)
Using compressor As Stream = New GZipStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression, True)
Dim buffer As Byte() = New Byte(4096) {}
Dim n As Integer = -1
Do While (n <> 0)
If (n > 0) Then
compressor.Write(buffer, 0, n)
End If
n = input.Read(buffer, 0, buffer.Length)
Loop
End Using
End Using
End Using
GZipStream(Stream, CompressionMode, Boolean)
Create a GZipStream
using the specified CompressionMode
, and
explicitly specify whether the stream should be left open after Deflation
or Inflation.
Declaration
public GZipStream(Stream stream, CompressionMode mode, bool leaveOpen)
Parameters
Type | Name | Description |
---|---|---|
System.IO.Stream | stream | The stream which will be read or written. This is called the "captive" stream in other places in this documentation. |
CompressionMode | mode | Indicates whether the GZipStream will compress or decompress. |
System.Boolean | leaveOpen | true if the application would like the base stream to remain open after inflation/deflation. |
Remarks
This constructor allows the application to request that the captive stream
remain open after the deflation or inflation occurs. By default, after
Close()
is called on the stream, the captive stream is also
closed. In some cases this is not desired, for example if the stream is a
memory stream that will be re-read after compressed data has been written
to it. Specify true for the leaveOpen
parameter to leave
the stream open.
The CompressionMode (Compress or Decompress) also
establishes the "direction" of the stream. A GZipStream
with
CompressionMode.Compress
works only through Write()
. A GZipStream
with CompressionMode.Decompress
works only through Read()
.
The GZipStream
will use the default compression level. If you want
to specify the compression level, see GZipStream(Stream, CompressionMode, CompressionLevel, Boolean).
See the other overloads of this constructor for example code.
Fields
LastModified
The last modified time for the GZIP stream.
Declaration
public DateTime? LastModified
Field Value
Type | Description |
---|---|
System.Nullable<System.DateTime> |
Remarks
GZIP allows the storage of a last modified time with each GZIP entry.
When compressing data, you can set this before the first call to
Write()
. When decompressing, you can retrieve this value any time
after the first call to Read()
.
Properties
BufferSize
The size of the working buffer for the compression codec.
Declaration
public int BufferSize { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Remarks
The working buffer is used for all stream operations. The default size is 1024 bytes. The minimum size is 128 bytes. You may get better performance with a larger buffer. Then again, you might not. You would have to test it.
Set this before the first call to Read()
or Write()
on the
stream. If you try to set it afterwards, it will throw.
CanRead
Indicates whether the stream can be read.
Declaration
public override bool CanRead { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Overrides
Remarks
The return value depends on whether the captive stream supports reading.
CanSeek
Indicates whether the stream supports Seek operations.
Declaration
public override bool CanSeek { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Overrides
Remarks
Always returns false.
CanWrite
Indicates whether the stream can be written.
Declaration
public override bool CanWrite { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Overrides
Remarks
The return value depends on whether the captive stream supports writing.
Comment
The comment on the GZIP stream.
Declaration
public string Comment { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Remarks
The GZIP format allows for each file to optionally have an associated
comment stored with the file. The comment is encoded with the ISO-8859-1
code page. To include a comment in a GZIP stream you create, set this
property before calling Write()
for the first time on the
GZipStream
.
When using GZipStream
to decompress, you can retrieve this property
after the first call to Read()
. If no comment has been set in the
GZIP bytestream, the Comment property will return null
(Nothing
in VB).
Crc32
The CRC on the GZIP stream.
Declaration
public int Crc32 { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
Remarks
This is used for internal error checking. You probably don't need to look at this property.
FileName
The FileName for the GZIP stream.
Declaration
public string FileName { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Remarks
The GZIP format optionally allows each file to have an associated
filename. When compressing data (through Write()
), set this
FileName before calling Write()
the first time on the GZipStream
.
The actual filename is encoded into the GZIP bytestream with the
ISO-8859-1 code page, according to RFC 1952. It is the application's
responsibility to insure that the FileName can be encoded and decoded
correctly with this code page.
When decompressing (through Read()
), you can retrieve this value
any time after the first Read()
. In the case where there was no filename
encoded into the GZIP bytestream, the property will return null
(Nothing
in VB).
FlushMode
This property sets the flush behavior on the stream.
Declaration
public virtual FlushType FlushMode { get; set; }
Property Value
Type | Description |
---|---|
FlushType |
Length
Reading this property always throws a System.NotImplementedException.
Declaration
public override long Length { get; }
Property Value
Type | Description |
---|---|
System.Int64 |
Overrides
Position
The position of the stream pointer.
Declaration
public override long Position { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Overrides
Remarks
Setting this property always throws a System.NotImplementedException. Reading will return the total bytes written out, if used in writing, or the total bytes read in, if used in reading. The count may refer to compressed bytes or uncompressed bytes, depending on how you've used the stream.
TotalIn
Returns the total number of bytes input so far.
Declaration
public virtual long TotalIn { get; }
Property Value
Type | Description |
---|---|
System.Int64 |
TotalOut
Returns the total number of bytes output so far.
Declaration
public virtual long TotalOut { get; }
Property Value
Type | Description |
---|---|
System.Int64 |
Methods
CompressBuffer(Byte[])
Compress a byte array into a new byte array using GZip.
Declaration
public static byte[] CompressBuffer(byte[] b)
Parameters
Type | Name | Description |
---|---|---|
System.Byte[] | b | A buffer to compress. |
Returns
Type | Description |
---|---|
System.Byte[] | The data in compressed form |
Remarks
Uncompress it with UncompressBuffer(Byte[]).
See Also
CompressString(String)
Compress a string into a byte array using GZip.
Declaration
public static byte[] CompressString(string s)
Parameters
Type | Name | Description |
---|---|---|
System.String | s | A string to compress. The string will first be encoded using UTF8, then compressed. |
Returns
Type | Description |
---|---|
System.Byte[] | The string in compressed form |
Remarks
Uncompress it with UncompressString(Byte[]).
See Also
Dispose(Boolean)
Dispose the stream.
Declaration
protected override void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | disposing | indicates whether the Dispose method was invoked by user code. |
Overrides
Remarks
This may or may not result in a Close()
call on the captive
stream. See the constructors that have a leaveOpen
parameter
for more information.
This method may be invoked in two distinct scenarios. If disposing == true, the method has been called directly or indirectly by a user's code, for example via the public Dispose() method. In this case, both managed and unmanaged resources can be referenced and disposed. If disposing == false, the method has been called by the runtime from inside the object finalizer and this method should not reference other objects; in that case only unmanaged resources must be referenced or disposed.
Flush()
Flush the stream.
Declaration
public override void Flush()
Overrides
Read(Byte[], Int32, Int32)
Read and decompress data from the source stream.
Declaration
public override int Read(byte[] buffer, int offset, int count)
Parameters
Type | Name | Description |
---|---|---|
System.Byte[] | buffer | The buffer into which the decompressed data should be placed. |
System.Int32 | offset | the offset within that data array to put the first byte read. |
System.Int32 | count | the number of bytes to read. |
Returns
Type | Description |
---|---|
System.Int32 | the number of bytes actually read |
Overrides
Remarks
With a GZipStream
, decompression is done through reading.
Examples
byte[] working = new byte[WORKING_BUFFER_SIZE];
using (System.IO.Stream input = System.IO.File.OpenRead(_CompressedFile))
{
using (Stream decompressor= new Ionic.Zlib.GZipStream(input, CompressionMode.Decompress, true))
{
using (var output = System.IO.File.Create(_DecompressedFile))
{
int n;
while ((n= decompressor.Read(working, 0, working.Length)) !=0)
{
output.Write(working, 0, n);
}
}
}
}
Seek(Int64, SeekOrigin)
Calling this method always throws a System.NotImplementedException.
Declaration
public override long Seek(long offset, SeekOrigin origin)
Parameters
Type | Name | Description |
---|---|---|
System.Int64 | offset | irrelevant; it will always throw! |
System.IO.SeekOrigin | origin | irrelevant; it will always throw! |
Returns
Type | Description |
---|---|
System.Int64 | irrelevant! |
Overrides
SetLength(Int64)
Calling this method always throws a System.NotImplementedException.
Declaration
public override void SetLength(long value)
Parameters
Type | Name | Description |
---|---|---|
System.Int64 | value | irrelevant; this method will always throw! |
Overrides
UncompressBuffer(Byte[])
Uncompress a GZip'ed byte array into a byte array.
Declaration
public static byte[] UncompressBuffer(byte[] compressed)
Parameters
Type | Name | Description |
---|---|---|
System.Byte[] | compressed | A buffer containing data that has been compressed with GZip. |
Returns
Type | Description |
---|---|
System.Byte[] | The data in uncompressed form |
See Also
UncompressString(Byte[])
Uncompress a GZip'ed byte array into a single string.
Declaration
public static string UncompressString(byte[] compressed)
Parameters
Type | Name | Description |
---|---|---|
System.Byte[] | compressed | A buffer containing GZIP-compressed data. |
Returns
Type | Description |
---|---|
System.String | The uncompressed string |
See Also
Write(Byte[], Int32, Int32)
Write data to the stream.
Declaration
public override void Write(byte[] buffer, int offset, int count)
Parameters
Type | Name | Description |
---|---|---|
System.Byte[] | buffer | The buffer holding data to write to the stream. |
System.Int32 | offset | the offset within that data array to find the first byte to write. |
System.Int32 | count | the number of bytes to write. |
Overrides
Remarks
If you wish to use the GZipStream
to compress data while writing,
you can create a GZipStream
with CompressionMode.Compress
, and a
writable output stream. Then call Write()
on that GZipStream
,
providing uncompressed data as input. The data sent to the output stream
will be the compressed form of the data written.
A GZipStream
can be used for Read()
or Write()
, but not
both. Writing implies compression. Reading implies decompression.